• Skip to primary navigation
  • Skip to main content

The Artist in
the Machine

The World of AI-Powered Creativity

  • About
  • Reviews
  • Art & Music
    Images
  • Audios
    & Videos
  • Articles
  • Podcasts,
    Webinars
    & Lectures
  • Events
  • Bookstores
  • Contact
  • Show Search
Hide Search

Combining two types of machine intelligence could open new frontiers of art

Oct 11, 2019

In 1997 IBM’s Deep Blue famously defeated chess Grand Master Garry Kasparov after a titanic battle. It had actually lost to him the previous year, though he conceded that it seemed to possess “a weird kind of intelligence.” To play Kasparov, Deep Blue had been pre-programmed with intricate software, including an extensive playbook with moves for openings, middle game and endgame.

Twenty years later, in 2017, Google unleashed AlphaGo Zero which, unlike Deep Blue, was entirely self-taught. It was given only the basic rules of the far more difficult game of Go, without any sample games to study, and worked out all its strategies from scratch by playing millions of times against itself. This freed it to think in its own way. […]

Read full article: Creativity and AI: The Next Step, published in Scientific American on October 1, 2019

Photo credit: Andriiy Shyp Getty Images

Articles

Connect

  • E-mail
  • Facebook
  • Instagram
  • LinkedIn
  • Twitter
  • Vimeo
  ArthurIMiller.com  

The Artist in the Machine

Copyright © 2019-2025 Arthur I. Miller · All rights reserved · Site Terms, Cookies and Privacy · GDPR Compliance Statement· Lost? Check the Site Map
Web design by LiT Web Studio

Cookie choices
This website uses cookies. Some of these cookies are essential, while others help us to improve your experience by providing insights into how the site is being used.
Functional cookies Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
Cookie choices
{title} {title} {title}